Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
| ▼NRolePlayingDB3 | |
| Cchroot_chooseDirectory | |
| Cchroot_getFile | |
| CGraphic | |
| CLabeledDirTree | |
| CLabeledScrolledText | |
| CLevelEditor | |
| CMapEditor | |
| CPrintDialog | |
| CScrolledCanvas | |
| CScrolledList | |
| CSheetEdit | |
| CSpaceEditor | |
| CTemplate | |
| CXMLContentEditor | |
| ▼Nvfs | |
| ▼Nrpg | |
| CRPGDirent | A Directory Entry Holds information about a file or directory. Only the bare minimum information is kept: name, mod time, list of files (directories only), mode (permissions), offset (files only), and size (files only) |
| CRPGFileSystem | The filesystem class. This is the class that implements a simple Virtual Filesystem for internal use by the Roleplaying Database program. It stores the working version of the RPG DB bundle which is normally stored as a ZIP file. It is a basic and simple file system, using a backing file as temporary file system storage |
| CDialog | |
| CDynamicHelp | |
| CIconBitmap | |
| CIconImage | |
| CParseXML | Class to hold an XML tree. This class parses an XML string and stores the result as a DOM Element tree |
| CSimpleDOMElement | A simple DOM element coded in Tcl using SNIT. This class implements a simplified DOM element, that implements the getElementsByTagName and getElementsById methods, along with accessors to get data, attributes, and children of XML elements |