Role Playing Database  3.1.3
Introduction

What Is the Role Playing Database?

The Role Playing Database is a specialized database system with a GUI front end designed to aid people who play RPGs. Both the players and the masters can find uses for this package, to manage the information that describes the players' characters and the game environment and its contents.

The system consists of a collection of Tcl/Tk script files that implement a GUI-based program that maintains data files that describe the various elements used in table-top role playing games. The main elements consist of characters, both those played by the players and those ``played'' by the game master. Additional elements consist of monsters, spells, treasure, tricks / traps, random additional objects, plus the maps and descriptive information of the game playing locale.

How this Manual Is Organized

Chapter Reference is a basic reference manual, describing the nine main top level GUI windows:

  1. The Main window. This is the main window and it is described in detail in Section Main. The main window is the main start up screen and contains the means to navigate to other parts of the program.
  2. The Sheet Template Editor window. This window is used to edit the structure and contents of a "sheet" (Character, Monster, Spell, Treasure, Trick / Trap, or Dressing). This window is described in detail in Section Template.
  3. The Character Editing window. This window is used to create and edit Character Object data files and it is described in detail in Section SheetEditor.
  4. The Monster Editing window. This window is used to create and edit Monster Object data files and it is described in detail in Section SheetEditor.
  5. The Spell Editing window. This window is used to create and edit Spell Object data files and it is described in detail in Section SheetEditor.
  6. The Treasure Editing window. This window is used to create and edit Treasure Object data files and it is described in detail in Section SheetEditor.
  7. The Trick / Trap Editing window. This window is used to create and edit Trick or Trap Object data files and it is described in detail in Section SheetEditor.
  8. The Dressing Editing window. This window is used to create and edit Dressing Object data files and it is described in detail in Section SheetEditor.
  9. The Map Editing window. This window is used to create and edit Map Object data files and it is described in detail in Section Map.

Chapter Tutorial is a step-by-step tutorial that takes the reader through the process of creating a game system template, informational sheets for characters, monsters, etc. and the creation of a map of the game playing realm.